Publications

(2022). Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

Cite Project

(2021). One-Handed Text Entry in Mobile-Based Virtual Reality: An Ambiguous Keyboard Technique. Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25–29, 2021, USA.

Cite

(2021). Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

Cite Project

(2020). Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

Cite Project

(2019). Towards a Virtual Memory Palace. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

Cite

(2018). VR Touch Museum. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

Cite DOI

(2018). Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames. Proceedings of the 2018 Conference on Virtual Reality and 3D User Interfaces.

Cite

(2017). Emotional Qualities of VR Space. Proceedings of the IEEE Virtual Reality Conference.

Cite

(2015). Wayfinding by Auditory Cues in Virtual Environments. IEEE Virtual Reality Conference Posters.

Cite

(2014). Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2014 IEEE 7th Workshop on.

Cite

(2013). Intercept Tags: Enhancing Intercept-based Systems. Virtual Reality Software and Technology, 2013 ACM Symposium on.

Cite

(2012). Interactive Memoirs: Coping with the Imminent Death and Leaving Legacies. CHI ‘12 Workshop on Memento Mori: Technology Design for the End of Life.

Cite

(2011). Towards an Understanding of the Effects of Amplified Head Rotations. Proceedings of the Workshop on Perceptual Illusions in Virtual Environments.

Cite

(2009). Human motor behavior model for distant pointing tasks. Boaster paper presented at the HCIC conference.

Cite

(2006). Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments. VR ‘06: Proceedings of the IEEE Virtual Reality Conference (VR 2006).

Cite DOI

(2000). Visual Collaboration Environments in Education. Proceedings of the XX Brazilian Computer Society Conference/Workshop on Informatics in Education.

Cite