<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jason Jerald | Interactive Realities Laboratory</title><link>https://interactive-realities.netlify.app/author/jason-jerald/</link><atom:link href="https://interactive-realities.netlify.app/author/jason-jerald/index.xml" rel="self" type="application/rss+xml"/><description>Jason Jerald</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><image><url>https://interactive-realities.netlify.app/author/jason-jerald/avatar_hu1f639fa1fcf0cc2ad05b6d319eb295ef_47457_270x270_fill_q75_lanczos_center.jpg</url><title>Jason Jerald</title><link>https://interactive-realities.netlify.app/author/jason-jerald/</link></image><item><title>FirstModulAR: Designing and Integrating Augmented Reality User Interface Modules for First Responders</title><link>https://interactive-realities.netlify.app/project/firstmodularar/</link><pubDate>Wed, 09 Nov 2022 10:10:52 -0500</pubDate><guid>https://interactive-realities.netlify.app/project/firstmodularar/</guid><description>&lt;!-- &lt;a href="https://interactive-realities.netlify.app/uploads/Executive%20Summary.pdf" target="_blank">Executive Summary&lt;/a> -->
&lt;p>As technology advances, the information available for first responders also grows. Presenting every single data point available would lead to an overload of information. Instead, this research will collaborate with public safety officers to build an augmented reality platform to display the most pertinent information. This will increase performance by providing more information to make informed decisions in field operations.&lt;/p>
&lt;p>alt text (made by quillbot ai):
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FirstModulAR is a public safety Augmented Reality (AR) design project to accelerate the adoption of AR by first responders. Our overall goal is to identify, based on existing data as well as systematic collaboration with first responders, where AR can most benefit public safety.&lt;/p></description></item><item><title>Time Perception</title><link>https://interactive-realities.netlify.app/project/time-perception/</link><pubDate>Wed, 02 Nov 2022 12:58:03 -0400</pubDate><guid>https://interactive-realities.netlify.app/project/time-perception/</guid><description>
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&lt;p>&lt;a href="https://www.researchgate.net/publication/360089920_Studying_the_Effect_of_Physical_Realism_on_Time_Perception_in_a_HAZMAT_VR_Simulation" target="_blank" rel="noopener">Conference Paper&lt;/a>&lt;/p>
&lt;p>Research has found a time compression effect related to virtual reality. Just like how we feel like time passes quicker when we are on the computer, time feels quicker in VR. Our motivation is to reduce this effect to achieve VR experiences that are closer to real life. We are researching to what degree passive haptics affect our perception of time. We created an immersive VR experience where the virtual environment simulates the actual room around the user, moving objects such as doors, some devices, and users&amp;rsquo; hands are tracked and displayed through the VR headset as well.&lt;/p></description></item><item><title>Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation</title><link>https://interactive-realities.netlify.app/publication/lofca-2022-studying/</link><pubDate>Sat, 01 Jan 2022 00:00:00 +0000</pubDate><guid>https://interactive-realities.netlify.app/publication/lofca-2022-studying/</guid><description/></item><item><title>Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames</title><link>https://interactive-realities.netlify.app/publication/cao-2018-aa/</link><pubDate>Mon, 01 Jan 2018 00:00:00 +0000</pubDate><guid>https://interactive-realities.netlify.app/publication/cao-2018-aa/</guid><description/></item></channel></rss>